This easy-to-use pack will help you quickly and efficiently precalculate and draw trajectories of objects of various sizes/masses/shapes/drags/velocities that are about to be affected by an impulse .Package's functionality can be used in both 2D and 3D games.You can make use of it by simply calling static functions from code or by configuring components that come included in the package in Edit mode.Key features of the asset:Supports 3D/2DFunctionality comes in two forms: through easily-adjustable included components and static methods that can be called anywhere in your code.Calculation works with any direction and force.Two preview scenes are included to get you acquainted with the functionality.Calculations are made with respect to drag, whose functionality is implemented in a custom included component and mirrors Unity's built-in drag.A wide range of overloads that will let you calculate trajectory of static objects and objects in motion (as shown in clips), detect obstacles, mark landing spots with custom sprites and precalculate the exact flight time or simply get the list of trajectory points for your own purposes etc.Instructions are also included.Please note that pack only supports ForceMode.Impulse;