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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
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Provides a simple way to add an alarm, siren, or emergency lighting to a scene. Also allows you to change the color or control the light how you please, allowing the creator to invent their own uses.Functionality of this asset will work in any Unity Rendering Pipeline, but some extra setup may be required for mesh material changes. Built-in Rendering Pipeline (BRP) and Universal Rendering Pipeline (URP) materials and prefabs are provided, but for other pipelines or if the ones provided aren’t desired, new ones will have to be created.DOCUMENTATION is provided to aid in any setup required.Rotating and Flashing LightThe Pleebie Jeebies Rotating and Flashing Light asset can control a light or object in many ways. It allows the creator a simple way to control these Unity objects by only having to use the inspector to set up some kind of light that can rotate, flash, or change color as desired.Main Features:Control any number of lights to rotate, flash, or change colorsChange an object’s mesh material to match lights being toggled or changing colorControl a game object to rotate in a direction of choiceControl an audio source to work with the light or objectEasily set up light displays for any occasion, such as:Emergency lightingAlarmsChristmas displaysHalloween displaysStage designCityscapesShop signsMarquee signsBallroomDiscoStrobesMusic VideosAny lighting display you can imagine and build!Also Provides:Color spectrum of materials in solid and transparent variants created for the built-in (BRP) or universal rendering pipelines (URP)Various prefabs showing different ways to use the asset with both BRP and URP variantsPost processing profiles for a nice bloom effect in both BRP and URP variants5 royalty free wav files used in some prefabs to sample how sounds can be controlledDemo scenes sampling both BRP and URP prefab variants with post processing applied, and another BRP scene without post processingURP asset files to get the same look I use in my demo sceneDetailed documentation to aid in any setup or provide information, as well as some code snippets and tips when working with the Unity editor and/or this assetCheck out the asset documentation before buying: DOCUMENTATIONNOTE: The functionality of this asset will work in any Unity Rendering Pipeline, but some extra setup may be required for mesh material changes. Some Built-in Rendering Pipeline (BRP) and Universal Rendering Pipeline (URP) materials and prefabs are provided, but for other pipelines or if the ones provided aren’t desired, new ones will have to be created.Detailed documentation is provided to aid in any setup required.If you have any questions, a request, or something isn't working please don't hesitate to contact us at: support@pleebiejeebies.comThis asset utilizes C# code to control Unity Lights, Mesh Renderers, Game Objects, and Audio Sources in various ways.It allows the creator a simple way to control these Unity objects by only having to use the inspector to set up some kind of light that can rotate, flash, or change color as desired.Prefabs and Unity materials are provided for quick setup in the Built-in Rendering pipeline and the Universal Rendering Pipeline. More materials would have to be created if desired.Detailed documentation is provided to aid in any setup required: DOCUMENTATIONSupported on Unity version 2020 (LTS) and higher.
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