Generate all your spritesheet based animations with few clicks.Generate AnimationClip assets from a Texture2D spritesheet asset, save and reuse the configuration with other similar spritesheets.See online documentationSee my other Unity packagesIf you like my work, think about supporting me !https://donorbox.org/support-kevin-castejonHow-to-use :- Create a Animation Spritesheet Configuration asset by using the Create menu then selecting Animation Spritesheet Configuration.- Open it by doucle-clicking the asset or by using the Open button into the asset inspector.- Select a Texture2D spritesheet asset with ordered sprites.- Add/remove animations and modify animations names, lengths (number of sprites), framerates, looping parameters.- You can add an internal path for your sprites (usefull if the SpriteRenderer component is on a GameObject that is a child of the GameObject holding the Animator component).- You can preview each animation by selecting it on the list.- Generate AnimationClip assets from the animation selected on the list by clicking the Generate selected animation button at the bottom of the window.- Generate AnimationClip assets from all animations on the list by clicking the Generate all animations button at the bottom of the window.