Vehicle Asset themed around the 1960s eraMaterials use Unity's Standard Shader and can be easily converted to be used in HDRP or URPDisclaimer:-This vehicle model is inspired by a car in the real worldThis Asset includes:-A car model (of .fbx type)-A prefab for the car (1960sMuscleCar6.prefab)-All the textures for the car-All the materials for the car-A demo scene for visual showcasingCompatible with Realistic Car ControllerAll Mesh Details:-Car Detail Mesh: 17,627 tris-Individual Wheel Mesh: 3,436 tris-Extras Mesh: 344 tris-Ped Mesh: 236 tris-Plates Mesh: 52 tris-Car LOD_1 Mesh: 12,385 tris-Car LOD_2 Mesh: 6,524 tris-Car LOD_3 Mesh: 2,610 tris-Individual Wheel LOD Mesh: 1030 tris-Colliders Mesh: 238 trisAll Texture Details:-body_TEXTURE.png, body_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024All Texture Types:-Albedo-Metallic/Specular-NormalAll LOD Details: Prefab has 4 LOD States-LOD_1 (Detail): 32,003 tris-LOD_2: 26,761 tris-LOD_3: 10,644 tris-LOD_4: 6,730 trisThird-Party file license notices:-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details-Asset uses body_TEXTURE.png, body_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for detailsMaterials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP