The model is rigged and animated. Textures were created in substance painter (Albedo, Normal, and Metallic) all in 2048.
Skeleton body, armor set, and weapon textures are separated (armor set use one texture for all pieces).
Total Vertices: 12 429.
Bow Vertices: 1 814.
Arrow Vertices: 99.
Skeleton Body Without Armour Vertices: 4 466.
Animations:
- Idle (4 variants)
- Walk (3 variants)
- Run
- Forward Roll
- Shoot (2 variants)
- Melee front kick
- Hit reaction (2 variants)
- Death (2 variants)
Modular Armour Pieces:
- Helmet
- Body
- Left Shoulder
- Right Shoulder
- Left Glove
- Right Glove
- Pants And Waist
- Left Boot
- Right Boot
- Quiver
- Arrows In Quiver
- Arrows In Body (Decorative)
All animations are separate fbx files.
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to skeleton included in Unity package.
The bow is a separate skinned mesh with animation for each shooting animation that the skeleton archer has.
Arrow is a separate static mesh.