Lunaris’ Scriptables is a complete system for a scriptable objects architecture in unity, that makes it fast and easy to create, test and manage scriptable object with little to no coding experience.Lunaris’ Scriptables is a complete system for a scriptable objects architecture in unity, that makes it fast and easy to create, test and manage scriptable object with little to no coding experience, as well as making the unity project cleaner and easier to manage by using an event and data driven architecture, observer patterns and a Model View Control (MVC) likes architecture.By using these techniques Lunaris’ Scriptables aims to makes your unity project:• Better enforce single responsibility patterns.• Reduce dependencies and editor serialization.• Less reliable on singletons and global managers.• More modular and independent of other system.• More and easier testable and debuggable at in-editor runtime.• Cleaner and more organized.• Faster to create and setup scriptable object and data structures.A partial written guide/documentation can be found here.If you encounter a bug or have a feature you'd like to have added, please let us know by submiting an issues here: https://bitbucket.org/Jackie0100/lunaris-scriptables/issuesFuture additions:Event reference finderObservable UIVideo TutorialsLunaris' Scriptables adds new features to the unity editor such as ability to create and load scriptableobjects directly from the inspector when referenced in scripts, execute events with data in the editor to easily test the events, have eventlisteners generate event methods in scripts and set them up in editor and embed scriptableobjects to easily be change in the inspector.Furthermore Lunaris' Scriptables makes it possible to generate custom scriptableobjects scripts designed by the user, generate variables, collections, observables, events and eventlisteners of any types, even custom ones and create multiple scriptableobject assets at once.