Doctor Jeremiah was created for real-time applications.This charming doctor was created for real-time applications, was made in Zbrush and skinned in Blender. This 3D model has only one material for the body and head (mesh), and the eyes and teeth are separated allowing animation.Include a diffuse and normal map.Number of textures: 3 (png)Texture dimensions: 8192 body(displacement+normal), 1024 eyePolygon count of Doctor JeremiahVertices: 4032|Triangles 7990Number of meshes 5 /prefabs 1Rigging: YesUV mapping: YesLOD information (count, number of levels) 1Types of materials and texture maps /3 material(body/eye/teeth)