Feudal Japan Warroom Environment made by John Teodoro ,high attention to details and quality .This package is designed for HDRP render pipelines. Materials are created with shadergraphs that support HDRP.Feudal Japan Warroom Environment made by currently Sony and former Rebellion Artist John Teodoro , high attention to details and quality .All Assets has high details . Some Sculpted Meshes , weapon , culptures and more . This pack will be great addition for your Medieval / Feudal Japanese Levels .For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get in touch with the team!High Attention to DetailsHigh QualityUnique Concepts For AssetsNumber of Unique Meshes: 30Collision: YesLODs: YesNumber of Materials and Material Instances: 80Number of Decals : 2Number of Textures: 126Average Poly Count: around 2K up to 35KTexture Resolutions: 2KSupported Development Platforms:Windows: YesMac: YesTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Archery Rack, Armours, Banners, Pillars, Bows, Guns, Komainus, Lantern, Nagitanas, Swords, Spears etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Walls, Ceilings, Floors, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.