Feudal Japan Warroom Environment made by John Teodoro ,high attention to details and quality .This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.Feudal Japan Warroom Environment made by currently Sony and former Rebellion Artist John Teodoro , high attention to details and quality .All Assets has high details . Some Sculpted Meshes , weapon , culptures and more . This pack will be great addition for your Medieval / Feudal Japanese Levels .For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get in touch with the team!High Attention to DetailsHigh QualityUnique Concepts For AssetsNumber of Unique Meshes: 30Collision: YesLODs: YesNumber of Materials and Material Instances: 80Number of Decals : 2Number of Textures: 126Average Poly Count: around 2K up to 35KTexture Resolutions: 2KSupported Development Platforms:Windows: YesMac: YesTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Archery Rack, Armours, Banners, Pillars, Bows, Guns, Komainus, Lantern, Nagitanas, Swords, Spears etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Walls, Ceilings, Floors, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.