Man - Backpacker - RiggedImportant!1. There are 2 scenes in the project. Each of them is configured separately for a HDRP and URP.2. For correct rendering, in the Project Settings tab, you need to select in the Graphics item, the HDRenderPipelineAsset or Universal Render Pipeline Asset- PBR Materials (BaseColor, Roughness, Metallic, Normal)- All objects, textures and materials have their own names- Model is built to real-world scale- Units used: cm- Doesn't have Default names- Doesn't have NGons- Doesn't have Overlaping Vertices- Doesn't have Overlaping Faces- Doesn't have Overlaping UV Faces- Doesn't have Missing textures- Rigged:(Yes)- Rigged: to Humanoid:(Yes)- Morph: (No)- Animated:(no)- Cloth Simulation (no)- Number of Animations:(Demo)- Animation types (Root Motion/In-place):(No)Additional bones for Backpackbackpack_topbackpack_bottomstrap_04strap_05strap_00strap_01strap_02strap_03strap_06strap_07strap_08strap_09strap_10strap_11strap_12strap_13Geometry with hairLOD 0- Polys: 100,915- Tris: 197,064- Verts: 121,448Geometry only hairLOD 0- Polys: 18,350- Tris: 36,700- Verts: 39,918Number of PBR Materials: 21Number of Textures: 65Texture Resolutions:- 4096x4096- 8192x8192 (Hair)Supported Development Platforms:-Windows:(Yes)-Mac:(Yes)