Fast pathfinding based on waypoints in 2DImportant: For obstacles to work, they need to set the Layer "Wall". If there is no such layer in your list, then add it! (Guide in documentation)Pathfinding and moving in 2D games. Pathfinding can be based on the size of the game character or object. Waypoints are the basis of navigation, and the navigation map itself is represented by a graph. The navigation map can be rebuilt during gameplay. Bots automatically rebuild their route of movement. Fast, simple and useful!Features- fast pathfinding in 2D;- pathfinding based on character size (radius);- dynamic change of path map;- best for top-down games, but can be used for other projects too (e.g. platformers)- operating system independent;Documentation: LINK