PBR textures and materials for level design.Textures are seamless. Therefore, they can be applied to surfaces of 3D objects of any size by changing the number of tiles in the material settings and thus setting the size of the tiles for any size of the surface of a 3D object.All materials use textures with a resolution of 1024x1024, 2048x2048 and 4096x4096. In addition to the main texture (albedo), normal maps and height maps are used in materials, which gives them volume and realism in games with small forces of the game engine.