Have the GUI tool and triggers framework that allows you to add extra life and action to your game Canvas. Set how your objects will behave, link it to user events and enjoy creating more.Make It Flow is an Editor Tool and UGUI Events Framework that elevates the project with handy events for pointer and system actions. It facilitates and speeds up the development of event based Canvas compositions (Game UI, 2D Canvas Game, App or any Canvas related development) with an editor window to setup, binding and configuration.Use the editor tool for a direct experience or dive into the API.✔️ What it is:An events framework that handles convenient events on canvas and Graphic objects to speed up your developmentA tool that adds a new layer of abstraction to the UGUIA framework to be used on Canvas objectsA visual tool that allows adding behaviors to the UGUI objects without coding, while new behavior can be created by the user if neededA tool that can speed up and facilitate UI development, by making Graphic objects ready with handy events and allowing the easy binding with behaviors❌ What it is not:An all in one tool that will cover all the UI development processA tool that will replace all coding in a UI developmentAn animation toolJust button events👉 How to use:🟢 Add behaviors🟢 Bind with a triggers🟢 Tweak the settings➕🟡 Combine behaviors🟡 Cross trigger objects (when trigger A then B behave)➕⚫ Expand by adding custom Events and Behaviors🌟 Support for All Canvas Render Modes📚 Documentation📚 Code Reference🎮 Sample Scene 1🎮 Sample Scene 2Currently available Events:Clickable: OnClick, OnDoubleClick, OnHoldClick, OnPointerDown, OnPointerHold, OnPointerUp, OnSecondaryPointerDown, OnSecondaryPointerHold, OnSecondaryPointerUp;Draggable: OnDrag, OnDragEnd, OnDragStart;Hover: OnPointerEnter, OnPointerEnterDrag, OnPointerExit, OnPointerExitDrag, OnPointerStay, PointerStayDrag;Selectable: OnSelect, OnUnselect;System Events: OnStart.Currently available Behaviors:AlphaCurve, AngleCurve, CallMethod, ChangeSprite, ColorCurve, Delay, FollowAngleToTarget, FollowPointer, FollowPointerSpring, FollowTargetPosition, LookAtPointerPosition, Outline, PositionCurve, RectSizeCurve, Rotate, Scale, ScaleCurve, SetParent, TranslateToTarget.