A set of shaders for creating mask for 3D objects.📌 An easy-to-use asset will allow you to view 2 objects (or a group) simultaneously through a mask. This will create, for example, an X-ray effect in the game.📌 The masking system uses specially written shaders to optimize rendering calls. This means that adding this tool to your project will not cause problems with a drop in the number of frames per second.📌 If you use masking for URP, then unlike the standard Built-in render, the ability to separate the internal and external space of the mask will not be available. This means that it will not be possible to specify objects that will be visible only inside the mask, but it will be possible to hide only the external ones.📄 Documentation.pdf📄 URP Documentation.pdfThe simplicity of the integration of this asset can be seen by watching a 1.5 minute video.Supported platforms: Android/IOS/PCShader count: 3Documentation: Included