Seasons system
Blue Crystal Studio
$19.00
$40.00
53%OFF
(no ratings)
Date |
Price |
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Date |
Price($) |
08/02(2022) |
40.0 |
08/02(2022) |
20.0 |
08/15(2022) |
40.0 |
01/16(2023) |
19.0 |
11/21(2024) |
19.0 |
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Implement seasons to your project with our Seasons system instantly! Seasons system provides easy and intuitive way to control look of your game for different season.Sample scene is created in URP and it is stated in Documentation that .unitypackage AND URP project is NEEDED to proeprly run URP_SampleScene.unityWith Seasons system, you can easily set and control seasonal:Materials color - including Shader graph colorsFog density and colorGrass color and wind speedSeasonal particle effects - snow, sunrays, rain, pollenPost processing for specific seasonImplementation of Seasons to your game can be as simple as drag'n'drop of default SeasonsSystem prefab to your scene!All of the color-transitions are smooth, no instant color swap. Same for all of the other settings! So you can transition from one season to another all the time.Material season color can be made Global - Applied to all of the instances (Example: trees in Terrain)Local - Applied to specific gameObejct (Example: 1 rock prefab, 10 color variants)Simple Season duration controlControl duration of the season by simply writting specifying Minutes of Day and specific season daysExample: Minutes of Day: 1, Spring Days: 4 = Spring will last 4 minutes / 240 secondsProgrammer friendly interfaceDo you want to set Season when player enter specific area ? Or Season-changing spell ? Now you can do so with 1 line of code!Simply call SeasonsSystem.SetSeason(season enum); and you are done !Smooth transition of the season will start based on SeasonsSystem general setting.Do you want to set season Instantly and skip the transition ? We got you covered as well!SeasonsSystem.SetSeasonInstanly(season enum) does just that! And as it being static, you do not need to set redundant refferences to it.