This package contains a modular gallery where you can easily present your 3D/2D art.In this kit you will find modular elements to create your own gallery art, juste drag and drop the prefabs and use the snap tool to build the showroom you need.You can also create your own prefabs, change the light etc.Models & tri count (\Assets\NauthilusGames\01-Assets\1-Models) :Expo01 [90 tris]Frame [38 tris]Frame1920_1280 [38 tris]Ground [32 tris]Roof [640 tris]Wall [104 tris]Wall02 [140 tris]Wall03 [72 tris]Wall04 [26 tris]Wall05 [184 tris]Materials (\Assets\NauthilusGames\01-Assets\0-Materials&Textures) :EmissiveGlassGraniteMarbleMetalMetal 2WallAll material use the standard unity shader. Textures (\Assets\NauthilusGames\01-Assets\0-Materials&Textures) :Granite_BC (512*512, PNG, base color map)Granite_N (512*512, PNG, normal map)Marble_BC (512*512, PNG, base color map)Marble_M (512*512, PNG, metalness&smoothness map)Marble_N (512*512, PNG, normal map)Wall_BC (1024*1024, PNG, base color map)Wall_N (1024*1024, PNG, normal map)Prefabs (\Assets\NauthilusGames\01-Assets\3-Prefabs) :Ground_prefabRoof_prefabWall01_prefabWall02_prefabWall03_prefabWall04_prefabWall05_prefabPost precessing profile (\Assets\NauthilusGames\01-Assets\2-PostProcessingProfile) :PPP_01Lighting info : All the lights are baked, if you want realtime lighting you can change the lights mode parameter baked to realtime, but be careful at the number of lights in your scene.The "exemple scene" is in the pack with the lightmaps associated (\Assets\NauthilusGames\02-Scenes\Lightmpas). You can delete it if you have no use of it./!\ The "space images" are not included. This is a exemple for presentation purpose only /!\There is no animations or LOD.