This editor tool allows you to generate mazes of any size, including VERY large ones, while being as ressource-efficient as possible.The mazes that you can create with this tool are easily customizable, so that you can display them in just the right manner for your game. The main idea with this tool is that it will display the generated mazes with as few gameobjects as possible, to be ressource-efficient. You can scale the mazes to any size you wish, with direct control over wall height and thickness, "spaciousness" of the path amidst these walls and more. You can assign any material to the walls, with additional options to automatically adjust UV scaling for uniform texture tiling and orientation. For a complete list of features, please see the Technical details. Feel free to contact me with any questions or issues at jesterway@posteo.de Don't get lost in the maze! ;DAllows you:1. to calculate mazefiles, that hold the size and "layout" of a new maze, and2. to display any such mazefile in your scene with various parameters.The following options are avaliable:Logical Size of the maze.Loop chance, aka, how many dead-ends or loops are in the layout of the maze.Position and Rotation of the whole structure can be specified beforehand.Space between walls, wall thickness and wall height can be changed freely.Has a performance option to unify adjacent walls, making use of as few gameobjects as possible. This can be turned off, if you wish to edit the walls in a more granular way.Your own materials can be assigned to the walls and the floor respectively.Features options for automatic adjustments of UV rotation and scale. The tiling and the orientation of your textures will be accurate on each face.Toggle option to remediate texture flickering, aka "Z-Fighting".Option to create walls at all gaps in the maze, should you want to open or close certain passages later.Option to create smaller inner walls within the regular walls, should you wish to work with partially transparent materials to simulate a hedge - this can give a nice visual effect to the viewer.All walls are uniquely named in the hierarchy and ordered by orientation, either X or Y.This tool doesn't make use of any prefabs - everything is created by code.