Stylized PBR nature Substances and materials for plains, forests, and highland environments.If your project uses the Universal Render Pipeline, skip importing Materials and MaterialsExample, and choose the Materials_URP.unitypackage in the imports list. Once the asset is imported, open the unitypackage file to import URP versions of the standard materials. Built-in pipelines can skip the Materials_URP import check.PNTD Nature is a highly-customizable set of 55 PBR materials and 12 Substances, designed for hand-painted / stylized environments.Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.Save over 25% buying the entire PNTD library of over 250 materials with the PNTD Mega Pack!Using Substances in Unity requires the Substance3D for Unity asset package.Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:BaseColorNormalEmissive (where necessary)HeightMetallicRoughnessAmbient OcclusionSupports the built-in and URP pipelines.Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co