Aim Assist Pro provides assisted aim similar to those in high profile competitive games to help you have better engagement in your FPS games, especially on controller or handheld devices.Aim Assist itself works on any platform that runs Unity, the Practice Range needs navigation, shader graph, text mesh pro and (optional) Cinemachine.The package works with any control, be it Character Controller, NavMeshAgent or Rigidbody.There are 4 flavors of the Practice Range, for Cine 2 and 3 (input system), no cine (input sys) and no cine (input manager)PLAY THE DEMOShort DemoIn action: Unity's FPS microgame (played on controller)Handling and rotation smoothness improved greatly. Better accuracy, got rid of bandaid interpolation.Much simpler setup. Various separate glue code classes are unified under one controller.Better long range aim support. Zone scaling added for both target selectors.Automatic integration for various character control stereotypes, examples how to integrate by code if auto integration wouldn't be feasibleLLM friendly documentation included. Exported XML doxygen as well as markup, in addition to the regular PDF docs for human read.Practice Range to tweak your aim assist config in various camera setupsCinemachine 2, 3, or no Cinemachine and separate flavors of the practice range for themPer-target overrides for aim assist configuration.7 aim assists - 3 aim for the player, 3 modify look input, 1 redirects bullets.Interactive dialog for easier setup - now simplified.Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.Forget about oversimplifying enemy movement so the game is playable - Aim Assist Pro has got your back!7 aim assists, many akin to what you see in high-profile gamesAutomatic integrator now, since v2.0Works smoothly even on low frame rate devicesDetailed docs and a practice rangeWorks with any device that runs Unity (mobile, consoles, PC etc).There's a 2D version available for your platformers as well.If you're unsure if Aim Assist Pro is for you, do not hesitate to contact me at amsiamun.dev@gmail.com.Test scenes with the new Input SystemWorks with Cinemachine components that aren't fully locked to a pointIntegrate automatically, or with a few lines of codeFully documented classes, methods and descriptive data structures for ease of useComplete documentation including LLM friendly versionsLocal authoritative multiplayer supported, but split screen isn't with the automatic input processorThe HDRP pipeline may require an upgrade of materials on launch but otherwise the scenes load well. The other two pipeline, no hiccups, and light intensity is set on scene startup to avoid developer friction.




