Aim Assist Pro provides assisted aim similar to those in high profile competitive games to help you have better engagement in your FPS games, especially on controller or handheld devices.Aim Assist itself works on any platform that runs Unity, no additional dependencies needed.The package works with any control, be it Character Controller or Rigidbody.The example scenes use the built-in pipeline and may work with the new Input System or the old Input Manager.Input handling is not part of the asset.IMPORTANT NOTICEAt the moment, Aim Assist Pro's demo scene is incompatible with BR200. It will be supported at a later release.Integration happens through code. If you only use visual scripting, the asset cannot be integrated.Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.Unsure if you could integrate with your 3rd party packages? Check out the integration helper available publicly.If you wonder about gameplay on controller, see the demo with Unity's FPS microgame.Forget about oversimplifying enemy movement so the game is playable - Aim Assist Pro has got your back!Various types of aim assists, many akin to what you see in high-profile gamesWorks smoothly even on low frame rate devicesDetailed docs, example scenesWorks with any device that runs Unity (mobile, consoles, PC etc).There's a 2D version available for your platformers as well.If you're unsure if Aim assist pro is for you, do not hesitate to contact me at amsiamun.dev@gmail.com.Test scenes with old Input Manager and new Input System-based setupsTest scenes with Rigidbody and Character Controller-based control methodsFrame rate is adjustable in the test scenes.Integrate with a few lines of codeFully documented classes, methods and descriptive data structures for ease of useComplete documentation and reference