Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use.Only the Demo/Showcase content uses the URP and its Materials. You should be able to easily convert them to BuildIn/HDRP.Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use. It is easy to integrate and extend in any project. Ideal for projects with modding support or player generated content. Levels are stored in JSON format and can be deployed via a server as additional content without updates to the build.This editor is intended for player creation of levels. Therefore all functions are as easy to use as possible. It is not a complex editor or an extension for level designers. Some concepts are deliberately kept simple to make it as easy as possible for players to get started.Functions:-Occlusion Culling (Tile based)-NavMesh support-Directional Light and Ambient editing-Fog editing-Skybox selectionDiscord | Youtube | Forum - Occlusion Culling on a per Tile base. Watch the Occlusion Culling Video for a detailed look at the feature.- NavMesh Support. Loaded levels will generate a NavMesh at runtime. There are several options to customize this to your needs.- UnityUI User Interface with easy to replace Icons to change the Editors look.- New Input System is used to handle all Editor Inputs.