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『Pose AI』$44 => FREE(10月3日 23:59まで無料)
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【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
ACE Replay is a simple state-based replay system.
It was developed to quickly add replays to your game without the need to program anything. It includes two example scenes to show its utilities.The example scenes use a cinemachine camera, make sure to add the package to your Unity project if you want to test out the scenes.ACE Replay system only supports the record of transforms, animations, audios, and particles, as well as the handling of instantiated and deleted objects. Keep in mind that this tool was done by a single person and was my final bachelor’s degree project, so I was time-limited.Customizable:The user can customize the replay duration, to use or not the interpolation optimization, and the recording intervals.Suited for 3D:At the moment of the release, the replay is only suited for 3D games.Additional information:To upload the Unity package, all the models and animations of the characters have been replaced by non-animated characters, as they were extracted from Mixamo. If you are interested in the demos with the animations check out the project's GitHub repository: https://github.com/JosepLleal/Replay-System-ToolACE Replay features:Scripts and prefabs to integrate the system quickly and easily. Specify easily what should be recorded by dragging and dropping the script to the desired object, without the need to program. Example scenes to see how the system works and its utilities. Recording of transforms, animations, particles, and audios. Supports instantiation and deletion of recorded objects. Optimization to record at low frame rates without losing smoothness of replay, thanks to interpolation. Simple UI to control instant replay. The replay can be seen from different camera angles using the fly-around replay camera. The replay can also be seen from any of the existing scene cameras, including the gameplay camera. Supports playback at different speeds: x0.25, x0.5, x1, x2, x4. Supports frame-by-frame playback and reverse playback. Travel back in time mechanic. Fully C# commented code that can be extended upon need.
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