![BlitzRig](https://assetstorev1-prd-cdn.unity3d.com/key-image/472db92a-ca3e-423d-8cc0-6edc89c070d0.jpg)
Procedural lightning, thunder and arcs for Unity.
Features :
- Generates mesh at runtime.
- The generated mesh accepts any material like any other mesh.
- Comes with basic HDR color material.
- Comes with vertex color material that can produce HDR colors.
- Various arc generation algorithms.
- Branching.
- Highly customizable with more then 18 parameters.
- Supports gradients.
Limitations :
- Requires the Bloom post-processing effect to appear like lightning.
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