FXMesh allows you to rapidly create common effects-related shapes such as discs, cones, sword slashes, areas of effect, etc.
Color and UV channels are fully editable using gradient or curve editors.⚡Rapid iterationWith FXMesh, you can create the perfect shape with speed and ease and will no longer need multiple round-trips with your DCC to get that sword slash just right.✨Effects orientedFXMesh is tailored for visual effects workflows: discs, cones, sword slashes, areas of effect, etc. Edit your mesh in realtime while the particle system is playing!Customize vertex data to store gradients and curves in order to get that perfect alpha fade, animation timing or other shader magic.- Compatible with any render pipeline, FXMesh is concerned with rapidly creating meshes.- Demo and example shaders available for HDRP and URP.- Meshes are optimized and shared across instances to ensure optimal memory usage.