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RoguelikeGenerator Pro is a procedural tile-based level generator, powered by a variant of the Drunkard's Walk algorithm, enabling creation of levels with GameObjects, Tilemaps, or custom solutionsWhat is it?Craft 3D/2D/2.5D tile-based levels with ease using GameObjects, Tilemaps, or custom solutions. Enjoy built-in features like collision handling, height variations, basic controllers, and sub-randomizers, all powered by the Drunkard Wlak procedural generation algorithm.How do I use it?Simple: install the package and that's it! If you want a bit more flare for the provided demo scenes it's racommended to install unity PostProcessing as well. The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.What's included?The package contains:The Core GeneratorSeed generationMultiple character controllers (2D Controller, 3D controller, MouseLook...)Multiple out of the box scripts to sub-randomize generations and to instanciate player / targetsPrefab folder with multiple assets VFX6 sample scene that guides the user and allows them to experiment with the generator and find the best parameters combination for their needs. We raccomend starting with the scene (Sc)Generator.The package main features are:Create simple unoriented wall / floor levelsAdd customizable patterns to floor tilesAdd customizable patterns to wall tilesAdd random tiles to floorAdd random tiles to wallEnable tile orientation to add detail to the generationDraw corners and edges on wall and floor tilesEasily change the generation rules and create what you wantGenerate using Gameobject / Tilemaps or using your custom solutionsFill the tiles manually for the ultimate generation controlOut of the box collision solutions for 2D and 3DGenerate multiple levels at the same time in the same sceneCustomizable tiles size / level size / percent of the level to fillSample Game Manager to position the player and the targetMultiple randomizer scripts to sub-randomize the generation even furtherA lot of ready made assets reusable in your project▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒» FAQ:Can the generation be done at runtime? Yes, the generation can be done at runtime whenever you want. For testing purposes you can also generate you level in editor pressing the "Rigenerate Level" button or using the shortcut CTRL + G.Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I'm always available to assist you via email.Can it be used on mobile? Of course, the cost of the generation is quite cheap so it can be used on mobile as well.Can I use gravity in my 2D generation? Yes you can, the generator allows you to rotate che level however you like. You can easily rotate it vertically and use gravity!____________________________________If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com[Documentation / Walkthrough][Support Thread][Twitter]RGP uses the old input system, of course the input is not needed for the generation itselfRGP sample scenes use unity Post Processing for visual flare but the asset is of couse not required for the demo scene or for the generator itself
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