All-in-One AssetBundle Management System for Unity. Built-in pooling, automatic memory tracking, rule-based configuration. From build to runtime, everything you need.TAssetBundleAll-in-One AssetBundle Management System for UnityTAssetBundle is a complete, production-ready solution for managing AssetBundles in Unity.It covers the entire asset lifecycle—from configuration and building to downloading, loading, tracking, and unloading—in one consistent workflow.Stop fighting complex AssetBundle setups and start focusing on your game.⭐ Key Features♻️ Built-in Prefab PoolingNo need to build and maintain your own pooling system.Automatic prefab poolingManual pre-allocation for performance-critical casesSeamlessly integrated with AssetBundle loading🔗 Automatic Memory Management (LinkAsset)Simply link assets to GameObjects.Assets are automatically released when the GameObject is destroyedNo manual unload logic requiredPrevents memory leaks by design📊 Asset Usage TrackerInstantly see who is using what at runtime.Track GameObject ↔ Asset relationshipsLoaded vs In-use asset countsQuickly find unused assets and bundles🎯 Rule-Based Bundle ConfigurationDefine your rules once. Bundles are configured automatically.Default grouping strategiesRegex-based matchingName-based or fixed-asset groupingEasily extend with custom strategiesPredictable, maintainable, and scalable AssetBundle builds.📁 Folder-Based WorkflowYour folder structure becomes your bundle structure.Drag & drop folders into manifestsOne folder = one bundleClean and intuitive for large projects⬇️ Flexible Download SystemDownload only what you need, exactly when you need it.Download by tags or specific assetsCheck download size before startingBuilt-in progress trackingPerfect for live services and mobile games.🛠 Powerful Editor ToolsSearch, filter, and sort assets across all manifestsTAssetBundle BrowserMonitor asset usage at runtimeAsset Reference TrackerVisualize bundle dependenciesDependency CheckerTest remote loading locallyWeb Server Test Tool💻 Simple & Clean APIReference assets via Inspector drag & drop and load them safely with async APIs.AssetRef-based workflowClear asset lifecycle controlDesigned for real production use📦 6 Practical Sample Scenes IncludedLearn real-world usage patterns:Basic asset loading & unloadingDownload & catalog handlingPooling and lifecycle managementDynamic path collection📝 Full Source Code IncludedComplete, well-documented source codeEasy to understand and customize⚙️ RequirementsUnity 2019.4 or laterWindows, macOS, iOS, Android, WebGL📚 Documentation & SupportManualAPI DocumentationVideo TutorialsUnity Forum Discord✨ What’s New in v4.4.0Asset search across all active manifestsImproved browser UIBrowser now shows only enabled manifestsIdeal ForProjects struggling with complex AssetBundle managementMobile and live-service games where memory mattersDevelopers who want full visibility and control over asset lifecycles




