LABGAMES TOOLS: Inverted GameObjects
Labgames Studio
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Date |
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05/04(2022) |
0.0 |
05/11(2022) |
4.99 |
05/17(2022) |
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11/21(2024) |
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You need to invert an object? With this tool you can easily invert any object and turn the outside in.
Invert your objects in seconds!This package works with the standard objects of the engine or with models provided by you, the program works with the vertecies and the normals of the model, the render pipeline should not play a role.Preview Video: Click here!WELCOME:Sometimes it happens that you have to turn the outside of an object inwards, for example when you place your camera inside an object. You will quickly notice that the object is suddenly no longer visible. This is because the side of the object that is rendered by the engine is on the outside and your camera is looking from behind at the unrendered areas.Okay, so how can you rotate the sides and invert the object? Very simple! With this tool you can simply select the desired object and invert it with just one click.HOW IT WORKS:You can easily open a custom editor window after downloading this product, select an object you want to generate, or simply specify your own object. Now you can choose the size of the object and select your own material. After you have made all settings the new inverted object will be spawned in your scene. A more detailed instruction is in the project.***DISCLAIMER***We have tested this system with several custom objects to check the functionality. The system worked smoothly with both simple and complex objects. However, we would like to point out that there may still be problems with some objects. Please make sure that the model you want to use is suitable for inverting.The object you want to invert cant be a prefab, it needs to be a mesh! Otherwise errors may occure.FeaturesCreate a basic object and invert it with one click. (Cube, Sphere, Capsule, Cylinder)Select a custom object and invert it in seconds.Included:Editor Script (Custom Editor Window to create the objects)Intern Script (Used to rotate the camera in the demoscene)4 Materials