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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
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Generate scene infrastructure including road and walkway meshes for any location on earth using OpenStreetMap data, then simulate traffic and pedestrians. Bridges, tunnels, traffic lights included.This package contains a procedural mesh generator to build fully functional roads and walkways, including bridges, tunnels, roundabouts, traffic lights, etc. It is suitable for simulation games where you want to quickly produce multiple levels based closely on real places. The package allows you to specify a location box anywhere on earth, then builds a detailed 3D model of all roads and walkways within that location box.This package also contains a traffic and pedestrian simulator. Traffic includes cars, buses and trucks that move using industry-tested, peer-reviewed car-following and lane-changing models. The package includes a code library that you can use to control the simulation, down to the level of individual vehicles and pedestrians. See API at https://vroad.uk/apiIn addition, as an option, to decorate the terrain, you can download terrain and aerial image data from Mapbox.com, if you register and create an account with them. This does not require any payment to Mapbox unless you exceed the generous free tier. If you do not register a Mapbox account, the only difference you will see is that the underlying terrain will be flat, and will be rendered with a plain texture of your choice.The scene generator runs on Windows/Mac/Linux, while the simulation runs on Windows/Mac/Linux and Mobile platforms.Features of Scene GeneratorImport data from OpenStreetMap (OSM) from anywhere on earthOSM Import includes roads, walkways, building and water outlinesDigital elevation imported from Mapbox to build a terrain surface with holes for tunnelsRoads fitted to terrain, terrain modified where road gradients would be excessiveAll intersections created automatically, including roundabouts, at-grade (single-level) and grade-separated (multi-level)Sidewalks, footpaths and pedestrian crossings createdFeatures of SimulatorMulti-threaded implementation, makes full use of multiple coresUses peer-reviewed car-following and lane-changing modelsRealistic traffic signal logic automatically created for all junctions marked as signalized in OSMPedestrians simulated walking between points of interestSupport for two-part articulated vehicles in addition to single-part fixed vehiclesA few simple prefabs for vehicle models and a single basic animated ped are included - this tool is designed with the intention that you drop in your own models for cars, trucks, buses, and people in the simulation, to suit the style of your applicationLite FeaturesCreate maps of 100 Ha in area. This is 1 km x 1 km square, or 1.33 km x 0.75 km at 16:9 aspect, or about 50 typical city blocksSystem RequirementsScene generator runs in Unity Editor on Windows/Mac/LinuxAn internet connection is required to download OSM and terrain data. No connection is required once data is downloaded and scene built.Simulation runs locally on Windows/Mac/Linux/Android/iOSOptional Terrain and Aerial Images from MapboxFor maximum clarity: a MapBox account is not required to run this package. You can choose to enable this feature if you want to create a terrain based on satellite elevation data, textured with an aerial image.If you decide to use this option to decorate the terrain, you will probably not incur any charges. At the date of this release, there is a generous free tier, a charge would be incurred only if you exceed this free tier. The relevant pricing plans are shown here: https://www.mapbox.com/pricing#maps - see the section on Raster Tile APIIf you do not register a Mapbox account, the only difference you will see is that the underlying terrain will be flat, and will be rendered with a plain texture of your choice.Package Dependencies[Unity Registry] Unity UI[Unity Registry] (New) Input System[Asset Store] Unity Starter Assets - Third Person Character Controller (this is a free asset, but you must "buy" it in store)
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