【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects.A complete pack with a wide variety of graphic objects created by hand in pixel art, complemented by a large assortment of sound effects and fantastic music.Three unique characters with more than 20 animations, with different movements, attacks and abilities, perfect to use as main characters for multiplayer games or as different skins for your main character or even as enemies or bosses in your game.Seven different enemies with unique features and animations, ranged enemies, melee enemies, flying enemies and traps.A boss of considerable size with more than 15 animations, several attacks and states to create different phases in your encounters.A total of 24 visual effects made by hand, liquids, dust and sparks.Three full tile maps, to create a variety of platforms and rooms.Three different backgrounds for the setting of the areas, each one with several layers that can be combined with each other to create infinite parallax effects.More than 100 props to complement the decoration of the environment.A total of 11 custom made orchestral compositions for fantasy adventure. All tracks are seamless loops. * 6 different songs to set the mood for each area or exploration phase in your game.* 2 epic themes to stand out in boss fights.* 1 title screen song for your intro menu* 1 story theme (2 versions) - Trailer (~1:30 min length) - Extended (with additional new score)Bonus set of 5 fanfares and 5 jingles to highlight cutscenes, memorable moments, etc.Specs (.WAV, stereo, 16bit, 44.1kHz)More than 100 custom crafted sound effects to complement most animations included.Specs All SFX (.WAV, Mono, 16bit, 44.1kHz)Soundscapes (.WAV, Stereo, 16bit, 44.1kHz)SoundFanfaresFanfare1.wavFanfare2.wavFanfare3.wavFanfare4.wavFanfare5.wavJingles Jingle1.wavJingle2.wavJingle3.wavJingle4.wavJingle5.wavSFXPlayer-SharedPS_Dash.wavPS_Attack1.wavPS_Attack2.wavPS_Hit.wavPS_Dead.wavPS_Landing1.wavPS_Landing2.wavPS_Jump.wavPS_Footstep1.wavPS_Footstep2.wavPS_Footstep3.wavPS_Footstep4.wavPlayer 1P1_Appear.wavP1_DoubleJump.wavP1_Glide (Loop).wavP1_Attack3 & AttackDown.wavP1_Attack4.wavP1_AttackUp.wavP1_AttackDown.wavPlayer 2P2_Appear.wavP2_Attack3.wavP2_Attack4.wavP2_AttackUp.wavP2_AttackDown.wavP2_Power.wavPlayer 3 P3_Appear.wavP3_Attack3.wavP3_GroundAttack.wavP3_Attack4.wavP3_AttackUp.wavP3_AttackDown.wavP3_FireAttack.wavEnemyEnemy-SharedES_Hit.wavES_Dead.wavRanged EnemyRE_Attack.wavFlying EnemyFE_Attack.wavMelee EnemyME_Alert1.wavME_Alert2.wavME_Attack1.wavME_Attack2.wavME_Dead.wavTrap EnemyTE1_Attack1.wavTE1_Attack2.wavTE2_Attack1.wavTE2_Attack2.wavBossBoss_RollAttackAnticipation.wavBoss_RollAttack (Loop).wavBoss_SpikeAttack.wavBoss_Spike1.wavBoss_Spike2.wavBoss_Spike3.wavBoss_Spike4.wavBoss_Spike5.wavBoss_Tired1.wavBoss_Tired2.wavBoss_Tired3.wavBoss_Tired4.wavBoss_HitGround & HitAir.wavBoss_Landing.wavBoss_Roar.wavBoss_Dead.wavBoss_Jump.wavBoss_Grunt1.wavBoss_Grunt2.wavEnvironmentalSoundscapesEnvS_Soundscape1 (Loop).wavEnvS_Soundscape2 (Loop).wavMiscellaneousEnvMisc_BrokenBranch.wavEnvMisc_FallingRocks1.wavEnvMisc_FallingRocks2.wavEnvMisc_FallingRocks3.wavEnvMisc_Grass1.wavEnvMisc_Grass2.wavEnvMisc_StoneHit.wavEnvMisc_ThornHit.wavEnvMisc_WoodHit.wavUIGameplayUI_Coins1.wavUI_Coins2.wavUI_GamePause.wavMenuMenu_NewGame.wavMenu_Back.wavMenu_Confirm.wavMenu_LeftRight.wavMenu_UpDown.wavVFXSoundsLiquidVFX_Liquid1.wavVFX_Liquid2.wavVFX_Liquid3.wavVFX_Liquid4.wavVFX_Liquid5.wavVFX_Liquid6.wavVFX_Liquid7.wavVFX_Liquid8.wavVFX_Liquid9.wavVFX_Liquid10.wavVFX_Liquid11.wavDustVFX_Dust1.wavVFX_Dust2.wavVFX_Dust3.wavVFX_Dust4.wavVFX_Dust5.wavVFX_Dust6.wavVFX_Dust7.wavSparksVFX_Sparks1.wavVFX_Sparks2.wavVFX_Sparks3.wavVFX_Sparks4.wavVFX_Sparks5.wavSongsBoss Theme 1 - Loop.wavBoss Theme 1 - Song.wavBoss Theme 2 - Loop.wavBoss Theme 2 - Song.wavScene Theme 1 - Loop.wavScene Theme 1 - Song.wavScene Theme 2 - Loop.wavScene Theme 2 - Song.wavScene Theme 3 - Loop.wavScene Theme 3 - Song.wavScene Theme 4 - Loop.wavScene Theme 4 - Song.wavScene Theme 5 - Loop.wavScene Theme 5 - Song.wavScene Theme 6 - Loop.wavScene Theme 6 - Song.wavStory Theme (Extended Version).wavStory Theme (Extended Version).wavStory Theme (Trailer Version).wavStory Theme (Trailer Version).wavTitle Screen Theme - Loop.wavTitle Screen Theme - Song.wavSpritesBoss Sprites(All cells size 180x132)Boss_Idle.png - 1440x528Boss_Walk.png - 1440x396Boss_RollAttackAnticipation.png - 1440x528Boss_RollAttack.png - 720x132Boss_RollAttackRecoil.png - 1440x264Boss_SpikeAttaclAnticipation.png - 1440x264Boss_SpikeAttack.png - 720x132Boss_SpikeAttackRecoil.png - 1440x264Boss_Tired.png - 1440x264Boss_HitGround.png - 1440x132Boss_HitAir.png - 1440x132Boss_TakeOff.png - 1440x396Boss_Fall.png - 180x132Boss_Landing.png - 1260x132Boss_RoarAnticipation.png - 1440x264Boss_Roar.png - 720x132Boss_RoarRecoil.png - 1440x 262Boss_Dead.png - 1440x660Enemy SpritesCrawler Enemy(All cells size 100x100)CE_Dead.png - 1200x100CE_Hit.png - 300x100CE_Walk.png - 700x100Flying Enemy(All cells size 100x100)FE_Attack.png - 1600x100FE_Dead.png - 1200x100FE_Fly.png - 400x100FE_Hit.png - 400x100FE_Idle.png - 800x100Flying Rider Enemy(All cells size 128x128)FR_Attack.png - 2048x128FR_Dead.png - 1920x128FR_Fly.png - 512x128FR_Hit.png - 512x128FR_Idle.png - 1024x128Melee Enemy(All cells size 74x74)ME1_Alert.png - 592x74ME1_Attack.png - 740x74ME1_Blink.png - 592x74ME1_Dead.png - 888x74ME1_DeadImpact.png - 666x74ME1_Hit.png - 296x74ME1_idle.png - 592x74ME1_Run.png - 592x74ME1_Walk.png - 592x74ME2_Alert.png - 592x74ME2_Attack.png - 740x74ME2_Blink.png - 592x74ME2_Dead.png - 888x74ME2_DeadImpact.png - 666x74ME2_Hit.png - 296x74ME2_idle.png - 592x74ME2_Run.png - 592x74ME2_Walk.png - 592x74Ranged Enemy(All cells size 100x100)RE_Attack.png - 1500x100RE_Dead.png - 1200x100RE_Hit.png - 400x100RE_Idle.png - 400x100RE_Walk.png - 600x100Trap Enemy(All cells size 100x100)TE1_Attack.png - 1100x100TE2_Attack.png - 1100x100TE2_Tentacle.png - 930x153Environment SpritesCheckpoints.png - 240x320, cell size 80x80E1_BackgroundLayer.png - 160x370E1_E2_BackgroundLayer_leftJoint.png - 160x370E1_E2_BackgroundLayer_RightJoint.png - 160x370E1_E2_FrontLayer_LeftJoint.png - 480x370E1_E2_FrontLayer_RightJoint.png - 480x370E1_E2_MidLayer_LeftJoint.png - 240x370E1_E2_MidLayer_RightJoint.png - 240x370E1_E3_BackgroundLayer_leftJoint.png - 160x370E1_E3_BackgroundLayer_RightJoint.png - 160x370E1_E3_FrontLayer_LeftJoint.png - 480x370E1_E3_FrontLayer_RightJoint.png - 480x370E1_E3_MidLayer_LeftJoint.png - 240x370E1_E3_MidLayer_RightJoint.png - 240x370E1_FrontLayer.png - 480x370E1_MidLayer.png - 240x370E2_BackgroundLayer - 480x370E2_E1_BackgroundLayer_leftJoint.png - 160x370E2_E1_BackgroundLayer_RightJoint.png - 160x370E2_E1_FrontLayer_LeftJoint.png - 240x370E2_E1_FrontLayer_RightJoint.png - 240x370E2_E1_MidLayer_LeftJoint.png - 160x370E2_E1_MidLayer_RightJoint.png - 160x370E2_E3_BackgroundLayer_leftJoint.png - 160x370E2_E3_BackgroundLayer_RightJoint.png - 160x370E2_E3_FrontLayer_LeftJoint.png - 240x370E2_E3_FrontLayer_RightJoint.png - 240x370E2_E3_MidLayer_LeftJoint.png - 160x370E2_E3_MidLayer_RightJoint.png - 160x370E2_ForegroundProps.png - 480x130E2_FrontLayer.png - 240x370E2_MidLayer.png - 160x370E3_BackgroundLayer - 160x370E3_E1_BackgroundLayer_leftJoint.png - 160x370E3_E1_BackgroundLayer_RightJoint.png - 160x370E3_E1_FrontLayer_LeftJoint.png - 480x370E3_E1_FrontLayer_RightJoint.png - 480x370E3_E1_MidLayer_LeftJoint.png - 240x370E3_E1_MidLayer_RightJoint.png - 240x370E3_E2_BackgroundLayer_leftJoint.png - 160x370E3_E2_BackgroundLayer_RightJoint.png - 160x370E3_E2_FrontLayer_LeftJoint.png - 480x370E3_E2_FrontLayer_RightJoint.png - 480x370E3_E2_MidLayer_LeftJoint.png - 240x370E3_E2_MidLayer_RightJoint.png - 240x370E3_ForegroundProps.png - 480x89E3_FrontLayer.png - 480x370E3_MidLayer.png - 240x370Props.png - 960x960Tileset1.png - 736x416, cell size 32x32Tileset2.png - 736x416, cell size 32x32Tileset1.png - 640x640, cell size 32x32Player SpritesPlayer 1(All cells size 160x160)P1_Appear.png - 2720x160P1_Attack1.png - 800x160P1_Attack2.png - 800x160P1_Attack3.png - 800x160P1_Attack4.png - 960x160P1_AttackDown.png - 800x160P1_AttackUp.png - 800x160P1_Blink.png - 1120x160P1_Dash.png - 640x160P1_Dead.png - 2880x160P1_DoubleJump.png - 640x160P1_DoubleJumpToFall.png - 1280x160P1_Fall.png - 640x160P1_Glide.png - 640x160P1_Hit.png - 640x160P1_Idle.png - 1120x160P1_IdleToRun.png - 480x160P1_IdleTurn.png - 480x160P1_Landing.png - 480x160P1_Raise.png - 640x160P1_RaiseToFall.png - 480x160P1_Run.png - 1280x160P1_RunToIdle.png - 480x160P1_RunTurn.png - 800x160P1_TakeOff.png - 480x160P1_VFX.png - 2400x160Player 2(All cells size 160x160)P2_Appear.png - 2720x160P2_Attack1.png - 800x160P2_Attack2.png - 800x160P2_Attack3.png - 800x160P2_Attack4.png - 960x160P2_AttackDown.png - 1120x160P2_AttackUp.png - 960x160P2_Blink.png - 1120x160P2_Dash.png - 1280x160P2_Dead.png - 2560x160P2_Fall.png - 640x160P2_Hit.png - 640x160P2_Idle.png - 1120x160P2_IdleToRun.png - 480x160P2_IdleTurn.png - 480x160P2_Landing.png - 480x160P2_Power.png - 3360x160P2_Raise.png - 640x160P2_Run.png - 960x160P2_RunTurn.png - 800x160P2_TakeOff.png - 480x160P2_VFX.png - 2080x160Player 3(All cells size 160x160)P3_Appear.png - 2880x160P3_Attack1.png - 800x160P3_Attack2.png - 800x160P3_Attack3.png - 1600x160P3_Attack4.png - 960x160P3_AttackDown.png - 800x160P3_AttackUp.png - 1120x160P3_Blink.png - 960x160P3_Dash.png - 480x160P3_Dead.png - 3200x160P3_Fall.png - 640x160P3_FireAttack.png - 800x160P3_GroundAttack.png - 1440x160P3_Hit.png - 640x160P3_Idle.png - 960x160P3_IdleToRun.png - 480x160P3_Landing.png - 480x160P3_Raise.png - 640x160P3_RaiseToFall.png - 160x160P3_Run.png - 1280x160P3_RunTurn.png - 960x160P3_TakeOff.png - 480x160P3_VFX.png - 2880x160Proyectiles & IconsBoss_Spike.png - 26x26Coins.png - 84x21, cell size 21x21FE_Bullet.png - 128x32, cell size 32x32FR_Breath.png - 616x75, cell size 88x25P3_Fireball.png - 128x32, cell size 32x32RE_Projectile.png - 42x9TE1_Bullet.png - 19x19UI SpritesUI_NoOutline.png - 132x100UI_WhiteOutline.png - 132x100VFX SpritesDust(All cells size 224x100)Dust1.png - 2240x100Dust2.png - 6048x100Dust3.png - 5600x100Dust4.png - 4704x100Dust5.png - 5376x100Dust6.png - 5824x100Dust7.png - 4032x100Liquid(All cells size 250x250)Liquid1.png - 3750x250Liquid2.png - 2250x250Liquid3.png - 3500x250Liquid4.png - 5250x250Liquid5.png - 2750x250Liquid6.png - 2250x250Liquid7.png - 3000x250Liquid8.png - 3000x250Liquid9.png - 4000x250Liquid10.png - 4000x250Liquid11.png - 4000x250Sparks(All cells size 200x200)Sparks1.png - 4200x200Sparks1.png - 3600x200Sparks1.png - 3000x200Sparks1.png - 2000x200Sparks1.png - 2000x200Sparks1.png - 2200x200
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