Stylized Tuscany Seaside City
StylArts
$12.49
$24.99
50%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
03/24(2022) |
24.99 |
11/21(2024) |
12.49 |
11/23(2024) |
12.49 |
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Stylized Tuscany Seaside City with 101 meshes. There is a lot of different type of Assets to help you create or polish your Environments.Render Pipeline DisclaimerThis environment is designed to work in HDRP by default, and currently it is not compatible with any other render pipelines.Stylized Tuscany Seaside CityStylized Tuscany Seaside City with 101 meshes. There is a lot of different type of Assets to help you create or polish your Environments.If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email addressHere you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.Features: High Attention to DetailsGame-ready / Optimized Unique Concepts of Assets High-Quality AssetsNumber of Unique Meshes: 101Average Number Of Polys: 4500Collision: Yes [Automatically generated)LODs: YesNumber of Materials and Material Instances: 92Number of Textures: 77Texture Resolutions: 4096, 2048,1024Supported Development Platforms:Windows: YesMac: YesTexture Map Types: Base Color / Diffuse, Normal, Combined maps (MRAOH) Smoothness / Roughness, Metalic, Opacity, Ambient Occlusion,Object RelationMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion,Object Relation, Metalic and Opacity Texture Maps according to the material.Key Textures:-Props: Box, Boats, Bike, Bench, Bodyboard, Bucket, Chair, Light, Houses , Windows, Croisant etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, ORM, Metalic]-Architecture: Walls, Ceilings, Ground Tiles, Roofs,[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO,ORM, Metalic]Render Pipeline DisclaimerThis environment is designed to work in HDRP by default, and currently it is not compatible with any other render pipelines.