SINE Animator
Spheroid Games
$20.00
$40.00
50%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
03/23(2022) |
40.0 |
03/23(2022) |
20.0 |
07/14(2022) |
40.0 |
07/19(2022) |
20.0 |
11/24(2024) |
20.0 |
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A component that animates objects using a sine wave, no code required.The SINE Animator is a component with a custom inspector that explores different ways of continuously animating game objects using a sine wave. 5 animation modes are provided.Suitable for creating interesting movement, from simple bobbing indicators to complex patterns for visual juice or gameplay mechanics.5 animation modes are provided:Position bobber:moves objects forward and backward along it's forward vector (e.g. hover effect or bouncing arrow indicators)Scale bobber:Scales objects up and down (e.g. indicating one object in a group is the active one, or indicating a place to place an object)Ring plane:Distributes objects evently in a ring around a center, and alternately moves them towards and away from the center. Adding a Trail component to the animated objects will produce a mandala like effect.Ring carousel:Distributes objects evenly in a ring around a center and moves them up and down perpendicular to the ring plane, producing a carousel like movement pattern.Wall:Distributes the objects along a plane with a set distance between each object, and moves them up and down. This is the most straight forward way of visualizing the sine wave.- Control an unlimited number of objects from one inspector.- No code required. Add your transforms to the list and play around with the settings.- Settings include frequency and amplitud for controlling the sine wave, and other mode specific controls.- Preview your animation without clicking play to start the game.- Start the animation when game start or trigger in other ways.