The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 MeshesThis package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes , 13 Decals , 27 Blueprints for easy use and 183 Materials / Material Instances . Environment made by Former Ubisoft and currently Cloud Chamber.employee talented Environment Artist Guillaume Hecht . High Quality Environment with lots of Assets and Materials and Example Level ,Building Meshes Are Modular fitting in 50cm grid , Great package to Create or Populate your Game Levels .If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDITFeatures:High Quality / Big PackOver 200 Unique MeshesA lot of HQ PropsExample Map / Overview MapTexture Sizes: 2048,1024,512Average Polygon Count of Meshes: 1k to 40k depending on complexity of shapeCollision: YesLODs: Yes, Up to 5 LODsNumber of Meshes: 224 Unique MeshesNumber of Materials: 175Number of Textures: 417Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Ammo Boxes, Fruits, Antenna, Foliages, Trees, Fences, Chairs, Tables, Cutlery, Litter and more [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Walls, Ceilings, Roofs, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.