Indie Horror Game Starter Kit 3D
ByteVeil
$12.99
$19.99
35%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
03/01(2022) |
34.99 |
03/01(2022) |
31.49 |
03/15(2022) |
34.99 |
03/22(2024) |
19.99 |
04/29(2024) |
12.99 |
11/21(2024) |
12.99 |
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This asset is designed as a template / starter kit for 3D indie & indie horror game projects, with all components of the asset being highly customizable.This asset is designed as a template / starter kit for indie & indie horror game projects. All components of the package are fully customizable, and the asset can be used by new and advanced users alike, for both learning and development purposes. The asset has been carefully crafted to allow for integration with most 3D indie projects, and includes a demo / template scene which has all the components, objects, and UI pre-configured.The asset pack includes the following features/systems:1) Player movement: A movement system implemented from scratch. The movement system includes walking, running, crouching, and jumping.2) Stamina: A stamina system is implemented to allow the player to sprint for short distances. The system drains the stamina while the player is running, and replenishes the stamina when they aren’t.3) Footsteps: Player movement produces footstep sounds, and different sounds can be set for various terrains, and different movement types (like running or walking) can be configured to impact the footstep sound playback speed.4) Collision Detection: A crouching collision detection is used to prevent the player from standing up when there is an object above them.5) Inventory: A Complete inventory system, including viewing, combining, discarding, using, and equipping items. All inventory items have properties such as quantity, name, and description, and can be assigned custom use functions from the inspector. All items can also be configured to spawn prefabs on custom spawn points when equipped (which are then destroyed when the items are unequipped). Different items can also be configured to play distinct sounds when equipping or unequipping them.6) Item Combination: Inventory items can be combined into new items. All item combinations and the resulting items can be configured via item recipes.7) UI Management: A UI Management system that keeps track of all opened windows, allowing the player to close the windows in the order that they were opened by simply using a single key. The system is also interconnected with other systems, like the pop-up system, monitoring whether an input is required from the player, and preventing the player from accidentally closing important windows.8) Pop-Up Windows: Dedicated pop-up windows can be triggered for alerts, as well as quantity and confirmation prompts.9) Interactable Object: All objects within the game can be configured as interactable and assigned the corresponding functions by simply attaching a single script on them. A dedicated system is active at all times to track whether the player is currently looking at an interactable object. If the player is within a certain (configurable) distance from the object, they can interact with it.10) Custom Cursor: A cursor management system has been implemented to change the cursor when the player is looking at interactable objects, or interacting with UI windows.11) Mirrors: RT-Texture mirrors (Camera based).12) 3D Models: Custom made 3D models.13) Flashlight: Flashlight alongside batteries. The flashlight can be configured to have custom levels of brightness. Each brightness level can be configured to drain batteries at a certain rate.14) Door: Doors have also been implemented, allowing the player to toggle them between a state of opening and closing with a single button. In addition, if the player collides with a door, the latter automatically stops moving. The rotation of the door can be configured alongside with the speed to its movement. In addition to doors, coffers, drawers and other objects can be similarly opened, closed, and locked, by attaching a single script. Distinct systems exist for rotating (like doors), and moving objects (like drawers).15) Light Switches: Light-switches have been added to allow toggling room lights. The light switches themselves can also be animated.16) Ceiling Fan: A ceiling fan with rotating fan blades. The fan comes with sound and lights, and can be toggled on and off.17) TV: A fully functioning TV with video playback, screen lights, and sound. The TV can be turned on and off.18) Sound: Custom sounds can be configured for opening and closing individual UI windows, interacting with objects, and navigating the UI.19) Lights: Both normal and flickering lights. Flickering lights are highly configurable, with the configuration including brightness levels and flicker intervals.20) Trigger Zones: Trigger zones can be used to call methods when the player enters or exits those zones.21) Notes: A dedicated note-reading system, allowing the player to pick up and read notes. Notes can also be configured to be stored in the journal for future review. All notes can have multiple pages, and event events attached to each individual page (events triggering when the player reaches that page).