【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
OVERVIEW
This asset package offers a designed preset collection of Candy Themed image for your User Interface needs.
Our Candy Theme UI Asset Package, containing working layout with transitioning screen setups, includes a sufficient collection of images for buttons, background, headers, sliders, and icons for your next Candy Themed game or app.
We’ve included a handler script with implemented basic functions for screen transitioning triggered by button clicks. You can pattern from our MesoGuiHandler script the structure you need for your UI and expand with more complex handling of events based on your game or app design.
FEATURES
The Candy Theme UI Asset Package comes with the following:
A. Normalized Screen Preset and Layouts (in both Portrait and Landscape)
• Title
• HUD
• HUD Options
• Level Pause
• Level Cleared Results
• Level Failed Results
• Shop
• Credits
• Achievements
• Leave Game Warning Popup
• Level Mission Popup
• Narrator/Hint Popup
Normalization support tested on Android and iOS (as well as Standalone thru Editor)
B. Fixed-size and Sliced Image Assets
• 12 Generic button (with circle and rectangle shapes of 4 colors)
• 13 Generic Header Text images and sliders
• 21 Generic Icon images
• 47 Generic Icon for buttons images
• 13 Facebook buttons
C. GUI Handler Script with basic screen transitioning functionality
This class is a basic example of how to handle screen transitions and dynamically assign OnClick listeners to our button elements in the scene.
All preset screen panels (or those that are pre-created with this package)
are handled by this class. The following are the functionalities that is processed here:
- setting of screen reference sources based on screen orientation (which is checked at the beginning and depends on a check flag that is set in Editor)
screen transitioning based on the selected Button element (also handles attachment of listener function for each button based on a name prefix)
▼ Humble Bundle
Software Bundles
AssetStore Price down information
LinkList
copyright © AssetStore Price down information All Rights Reserved.