A collection of two unique water shaders for Unity's Universal Render Pipeline (URP), ready to be dropped on a plane. Contains everything you need to make stylized or realistic water, easy!Each shader has limitless customization potential, with literally infinite combinations. No clue how to use shaders? No problem! With all variables shown in-Editor, you'll be able to make the water of your dreams right from the Unity Editor without messing around with Shader Graphs or lines of code. Ready-to-go prefabs are included, or apply the material to a plane of your own.IncludedStylized water shader (and prefab)Realistic water shader (and prefab)Features (Realistic Water)Fully customizable for many features, including color, speed, scaling, height, and moreColor blending based on depth and lightSparkling light refractions off surface of waterAnimated normal map scrolling for realistic wavesFeatures (Stylized Water)Fully customizable for many features, including color, speed, scaling, height, and moreTexture movement to simulate waves in addition to physical plane displacementContains two water shaders, as shown- one stylized, the other realistic. Both are exhibited in a demo scene with a simple beach. Normal maps are included as well.For best results, it is recommended to turn off the "Cast Shadows" setting on any and all planes you apply the shader to. The demo water and the included water prefabs have this setting off by default, but any planes you manually apply the shaders to will need this to be done.Questions or suggestions? Feel free to email!Email Addressuas.bubba@gmail.com




