This package provides the tools to simulate water with a low poly art style. All wave calculations run in the vertex shader on the GPU (no CPU!) for optimal performance.
Features:
• GPU wave calculations (no CPU)
• Customizable waves & lighting
• Shore blending (foam)
• Planar reflection (not in VR)
• Light absorption
• Shadow receiving
• Up to 4 point lights
• Custom water mesh
• Optimized & tested on mobile
Supported:
☑ Shader Model 3.0 or higher
☑ Shader Model 2.0: limited features
☑ Mobile devices
☑ Virtual reality devices: limited features
☑ Desktop and consoles
☑ Orthographic camera