I completed modeling with muscle structure and then skin details by taking the fossil diagrams as an example.
I designed it for developers who want high quality.Features:Polygons = 37659Vertex = 37806-Textures PBR - unity-22 items Format:PNG Resolution: 8192x8192 - 4096x4096 px- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.-. Walking, run, backward, ambush, idle, sit, stand up, sleep,roar,attack, death, Yawn, Drinking_Water, Eating, Bite_Walking, running roar -bonus anim, leg broken-Texture Types- PBR- UNITY-AlbedoTransparency-Normal-MetallicSmoothness- Model is scaled correctly 12 m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png- 8192x8192 - 4096x4096 pxNumber of textures 10Texture dimensions 8192x8192Polygon count of [Model Name] 37659[Theropod Rex]Minimum polygon count 37659Maximum polygon count 37659Number of meshes/prefabs 1/1Rigging: Yes/No YesAnimation count 82Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR