This Free Low Poly Forest Nature Pack contains 34 assets out of 2625 unique assets from the Ultimate Low Poly Nature Pack and allows you to build your own forest!Supports all Render Pipelines and all Unity versions from Unity 2019 or higher. The Universal Render Pipeline (URP) is used by default. Adjusting the project for the Built-In or the High-Definition Render Pipeline (HDRP) only takes a few seconds (details in the Read Me).This free pack contains 34 of the assets present in the Ultimate Low Poly Nature Pack.The package contains one list scene and two demo scenes.New in version 3.0Terrain map (250x250) with thousands of hand-placed objects11 new meshes added from the full packageThe full package is available following this link.Package content- Terrain Tiles (Meadow, Lake) (4x): 515 – 1818 tris (average 1384 tris)- Mountains (2x): 1830 – 1946 tris (average 1888 tris)- Flowers (Hyacinth, Sunflower, Daffodil) (3x): 848 – 1796 tris (average 1399 tris)- Grass (2x): 440 – 534 tris (average 487 tris)- Rocks (4x): 376 – 576 tris (average 494 tris)- Mushrooms (4x): 416 – 660 tris (average 574 tris)- Trees (Birch Trees, Fir Trees)(4x): 1520 – 1890 tris (average 1673 tris)Added in version 3.0- Bridge parts (3x): 792 - 904 tris (average 853 tris)- Fences (2x): 400 - 716 tris (average 558 tris)- Pebbles (2x): 440 - 442 tris (average 441 tris)- Floor Tiles (4x): 62 - 68 tris (average 67 tris)PolycountThe overall polygon count varies from 67 tris (Floor Tile) to 1946 tris (Mountain), the average triangle count is 890 tris.TextureAll models share the same 256x256 texture to increase performance and are ready to use for your PC/Mobile game and VR/AR experience.CompatibilitySupports all Render Pipelines and Unity versions from Unity 2019 or higher. The Universal Render Pipeline (URP) is used by default. Adjusting the project for the Built-In or High-Definition Render Pipeline (HDRP) only takes a few seconds (details in the Readme).Pivot PointsPivot Point adjusted to be at the bottom of the mesh (since version 1.1). Simplifies the use of procedural generators.