I completed modeling with muscle structure and then skin details by taking the fossil diagrams as an example.
I designed it for developers who want high quality.Features:Polygons = 15874Vertex = 15979-Textures PBR - unity-9 items Format:PNG Resolution: 4096x4096 px- You need to install advanced material for Subsurface. With standard material, the dinosaur may not look very realistic.- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.- . Walk, run, backward, ambush, idle, sit, stand up, roar, sleeping-Texture Types- PBR- UNITY-AlbedoTransparency-Normal-MetallicSmoothness-Height- Model is scaled correctly 10.3 m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png- 8192x8192 - 4096x4096 pxNumber of textures 9Texture dimensions 8192x8192Polygon count of [Model Name] 15874[Z_Tyrannus_Magnus]Minimum polygon count 15874Maximum polygon count 15874Number of meshes/prefabs 1/1Rigging: Yes/No YesAnimation count 105Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR