can be configured to work for sky color texture, geometry outline or geometry normals outline. Each method fits it's own scene configuration: large open-world scenes, close interiors etc.
Note: working on Unity 2020.3.11+ and URP 10.5+.
Note: in order to enable effect, please open demo scene. It will replace RendererPipeline asset to custom one, linked to renderer with SunShafts feature. Or just add the SunShaftsFeature to your Forward Renderer.