I completed modeling with muscle structure and then skin details by taking the fossil diagrams as an example.
I designed it for developers who want high quality.Features:Polygons = 29341Vertex = 29225-Textures PBR - unity-19 items Format:PNG Resolution: 8192x8192 - 2048x2048 px- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.-. Animations- . idle, walk, forwards, run, back, ambush, backward, turn, tired idle, sniffing, drink water, eating, roar, leg broken, bite, bite run , sitting, stand up, sleep, sleeping position, sleeping,-Texture Types- PBR- UNITY-AlbedoTransparency-Normal-MetallicSmoothness- Model is scaled correctly 14 m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png- 8192x8192 - 2048x2048 pxNumber of textures 69Texture dimensions 8192x8192Polygon count of [Model Name] 29341[Hybrid Giganotosaurus]Minimum polygon count 29341Maximum polygon count 29341Number of meshes/prefabs 1/6Rigging: Yes/No YesAnimation count 105Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR