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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
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Create beautiful tilemaps procedurally or manually. Design unique maps and spawn objects with the help of the included algorithms and modifiers. All without coding.Create beautiful tile maps procedurally or manually with TileWorldCreator. Use the intuitive layer based workflow of version 3 to create and build tile maps based on algorithms and modifiers. Extract specific parts of your map by using rule based selections and instantiate different tile presets or scatter objects based on the generated map.Website | Documentation | Discord⭐ New version 3 ⭐Version 3 is not just an "update" it is a complete rewrite from scratch. We've put all the experience and feedback gathered over the years in to this update to make it the best ever. Please note that maps saved with version 2 are not compatible.✔ New and intuitive workflowThe new blueprint and build layers stack workflow creates a very intuitive, flexible and non-destructive way of creating autotiled maps.Design your maps with the available generators and modifiers, create multiple layers and use rule based selections and algorithms for different parts of your map. Use the "build" layers to instantiate either tiles or objects from the blueprint layers.All within the easy to use editor.✔ Objects spawning & Player positionUse generated maps to spawn objects procedurally. The player position modifier allows you to automatically generate a player spawn position based on the map.A Demo is included which demonstrates the use of the procedural player position modifier.✔ Large mapsVersion 3 now supports large tile maps (>100x100) thanks to the new world partitioning (clustering) and tile merging system. TileWorldCreator merges single tiles into larger clusters and can therefore drastically reduce drawcalls.✔ Collision mesh generationTileWorldCreator version 3 can generate a simplified collision mesh based on the tilemap. The additional border offset allows you to control the exact collision edge.✔ Runtime modificationWith the easy to use API, modifying a map at runtime is very straightforward. Thanks to the intelligent clustering, only modified tiles are being re-instantiated / destroyed instead of the whole map, even when tiles have been merged.✔ Tile presetsTileWorldCreator comes with over nine ready to use tile presets. All presets from version 2 are included as well.✔ Demo scenesThe package contains 12 demo scenes, including a runtime editor and a dungeon demo where dungeons are generated procedurally when player reaches the last room.✔ Continuous support & UpgradeWe are supporting TileWorldCreator since it's first release in 2015 with numerous feature updates and bugfixes. All users from version 2 can upgrade to version 3 for a special upgrade price.LimitationsTileWorldCreator was created for 3D tiles (meshes) and does currently not support the Unity 2D workflow (2D Sprites & Tilemaps), although support for it is currently under research.Fortunately, you can still use TileWorldCreator for your 2D games by using quad meshes for your tiles and setting the map orientation to XY.AOT Build platformsPlease note that for AOT build platforms you'll need to set the API level to .Net 4.XQuestions? Write us at: hello@giantgrey.comFeaturesFlexible non destructive layer based workflowover 10 ready to use tile presets12 demo scenes including a runtime editorsupports 4-Tiles and 6-TilesMultiple procedural map algorithms and pathfinding generatorMultiple map modifiersPaint map in editorRuntime map modificationAutomatic collision mesh generationMap clustering and merging systemSave and load mapsAbility to implement your own algorithms or modifiersSource code included
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