
Documentation | Forum | SupportEditor tool for calculating mesh ambient occlusion per-vertex.• Includes 3 types of solvers for high-detail and low-poly meshes.• Generated ambient occlusion can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).• Ambient occlusion solver can interact with surrounding objects.• Mesh doesn't need UV coordinates for AO calculation.• Built-in mesh combine and optimization tools.Supported Unity versions (only LTS):✅ Unity 2019.4✅ Unity 2020.3✅ Unity 2021.3✅ Unity 2022.3✅ Unity 6000.0Supported render pipelines:✅ Built-in✅ Universal (URP)✅ High Definition (HDRP)Source code:✅ IncludedAsset is already included in the Amazing Tools Bundle.⚠️ Note:• Ambient occlusion is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.• This tool allows generating AO and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked AO from a mesh and render it according to the requirements.