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Terrain Streaming is Powerful Plugin for Terrains Streaming in UnityDoc | Forum | Discord |Terrain Data Example 01 | Terrain Data Example 02Terrain Streaming is a Unity plugin designed to generate a huge geo-referenced real world close to the reality environments.Thanks to multiple synchronized functions and sectors intersection, the plugin is able to load the real world data (DEM-Raster-Vector) in a smart behavior to dynamically load and unload terrains around the player.Using the plugin gives us the ability to generate high terrains resolution and easily manage arbitrary amounts of terrain in real-world terrain simulation and open-world video games all in offline mode.This Asset include two parts, first is GIS Data Downloader which is the basec part to download and generate GIS tiles, the second is the runtime terrain streaming which is responsible to load-unload data dynamically around the player.Once the data is downloaded via the GIS data downloader, Terrain Streaming can easily load them from StreamingAsset folder or from any location in the hard disk.All Generated Terrains are geo-referenced automatically to WGS84, that give us the ability to Get/Set any Vector3, Transfrom or Gameobject position from/to Unity World Space <--> Real World Space.*** FEATURES ***GIS Data Downloader• Accurate area Bounds selection by using custom interactive real world map;• Download easily almost of Geographic Information System (GIS) data ( DEM-Raster-Vector) ;• Download high-resolution satellite imagery and maps;• Generate Heightmaps and Textures tiles for streaming purpose;• Ability to generate a geo-referenced raster tiles by creating a Tab files to import them into any GIS software;• Save/Load Area bounds to file for future using;• Ability to set a custom tiles count;• Unlimited number of generated terrains;• Ability to avoid overwriting downloaded files to save downloading time;• Auto calculation to Get the best tiles account to optimize streaming;• Customized GUI interface.• Elevation providers:- SRTM v4.1 resolution of 90 meters per pixel;- SRTM30 resolution of 30 meters per pixel.- Mapbox resolution of 10 meters per pixel.• Raster providers:- ArcGIS Maps;- Mapbox Maps;- Virtual Earth (Bing Maps).• Vector providers:- OpenStreetMap.Runtime Terrain Streaming• Generate terrains at runtime terrains;• Save memory and FPS of your game by loading only a small part of your area;• Customized GUI for Terrain System preferences;• Ability to scale up/down generated world;• Ability to modify terrains preferences at runtime;• Load and unload dynamically terrains around the player;• Customize the size of the loaded zone area;• Customize the player intersection mode (FOV - Rectangle – Circle) ;• Generate Random Trees and Grass Randomly or from Vector File Data;• Generate Roads Vector File Data;• Customize terrains material for HD pipeline purpose;• Get-Set Coordinates in multiple projections;• Full source code included.*** SUPPORT ***• API Compatibility Level .Net 4.x• Compatible with Unity’s terrain system;• Easy to use with video & documentation;• Tested with Unity 2019,2020, 2021;• Active support through emails, forum posts and discord;• The package contains the complete source code without dependencies.This asset uses Third-Party :A.Ionic.Zip under License (MIT); (Used to Unzip Compressed Files)B.LibTiff.Net under License (MIT);(Used to Read Tiff Files)C.Runtime File Browser under Asset Store End User License Agreement. (Used only for Demo scene)See Third-Party Notices.txt file in package for details.
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