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TerraTiler2D
TerraTiler2D is a visual scripting Unity extension that assists developers in the procedural generation of 2D game worlds during runtime.
Documentation | Roadmap | Unity Forums | Discord | Twitter
Description
TerraTiler2D makes use of a node-graph UI system to define the procedural generation of worlds, and has over 120 different nodes to help users create exactly what they envision, including 4 different noisemap generators, and 6 different tile placing algorithms.
All of these nodes have extensive documentation describing their functionality and purpose available on the documentation website.
Features
◾️ Intuitive visual scripting node-graph UI
◾️ Workflow is contained in one editor window
◾️ Over 120 different nodes with in-editor tooltips, and online documentation
◾️ Execute graphs during runtime
◾️ Change property values during runtime
◾️ Save and load graph states during runtime. Perfect for roguelikes with unlockable content.
◾️ Create custom nodes
◾️ Demo scenes
◾️ Basic tools to help designers get from nothing to a working game
◾️ Assign unique behaviours to every tile
Third Party Licenses
TerraTiler2D contains sample assets from Kenney under a CC0 1.0 Universal license, and Noise methods from CatlikeCoding under a MIT No Attribution (MIT-0) license.
See License.txt file in package for details.