Bone Zones
RuneHeads
$9.99
$19.99
50%OFF
Date |
Price |
---|---|
Date |
Price($) |
07/20(2021) |
19.99 |
07/20(2021) |
9.99 |
11/10(2021) |
10.0 |
11/13(2021) |
19.99 |
12/13(2021) |
10.0 |
01/12(2022) |
19.99 |
03/07(2022) |
9.99 |
11/24(2024) |
9.99 |
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Are you developing an FPS? Turn-based game? Want to let your player hit a part of the enemy? With Bone Zones, you can easily include this feature without having to split your models!Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time!Highlight parts of an animated character without altering the modelHighlight objects linked to the hierarchy automatically (such as weapons)Identify the affected zone from a RaycastHit or Collider with a single line of codeEasily associate additional information to each individual zoneSimple and automated wizard, but with the possibility to check every detail in advanced modeAutomatic recognition of Humanoid zonesAutomatic collider creation for fast prototypingCustomization of layers and collider typesCompatible with any model with RIG (Humanoid and non-Humanoid)Supports multiple SkinnedMesh in the same modelEasily integrated with InVector and Opsive UCCSources available for complete customizationTwo examples includedPlease note that assets shown in the media are not included.Highlight parts of an animated character without altering the modelHighlight objects linked to the hierarchy automatically (such as weapons)Identify the affected zone from a RaycastHit or Collider with a single line of codeEasily associate additional information to each individual zoneSimple and automated wizard, but with the possibility to check every detail in advanced modeAutomatic recognition of Humanoid zonesAutomatic collider creation for fast prototypingCustomization of layers and collider typesCompatible with any model with RIG (Humanoid and non-Humanoid)Supports multiple SkinnedMesh in the same modelEasily integrated with InVector and Opsive UCCSources available for complete customizationTwo examples includedPlease note that assets shown in the media are not included.Compatible with Mobile, Standalone, and Console platform.Please check out our manual here.Please reach us for any support at support@runeheads.com