
Built-in and URP is supported.
Unity 6 supported starting 6.1
This asset contains сustom(Amplify) toon water shaderBuilt-in and URP is supported.Unity 6 supported starting 6.1For using with URP-unpack URP shaders.unitypackage first.If you are using Unity 6.1+ unpack URP6.1 shaders.unitypackage nextThis asset contains сustom(Amplify) toon shaders:Water shader+textures (256x256 normal map+512x512 water mask)Sand shader+textures(1024x1024 diffuse+2048x2048 normal map+128x128 noise)Water mask channels:R-causticsG-sparklesB-foamShaders based on custom lightning, URP version is connected to unlit.Some features are unavailable in URP-check videoOrtographic camera is not supported.Shader features:Foam - +Built in +URPRimlight - +Built in +URPStylized specular - +Built in +URPDepth color - +Built in +URPDepth aligned caustics(No projector) - +Built in +URPSparkles - +Built in +URPTransparency - +Built in +URPTide-ebb - +Built in -URPTesselation - +Built in -URPPlanar reflections - +Built in +URP**Starting Unity 6(6.1) URP planar reflections was replaced with fake reflections due to unity changes-it is not accurate but significant cheaperFor using planar reflections-drag PlanarReflection.cs on water plane.(For URP-URP_PlanarReflection.cs; choise your plane as offset target)Note what starting Unity 6(6.1) URP planar reflections was replaced with fake reflections due to unity changes:it is not accurate but significant cheaper-so if you are using Unity 6.1+ with URP-no need to add script, it is not used.For using with URP-unpack URP shaders.unitypackage first. If you are using Unity 6.1+ unpack URP6.1 shaders.unitypackage nextWater mask channels:R-causticsG-sparklesB-foam