【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
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【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
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$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Enhance your scenes with stunning, highly optimized mountain assets for background scenery. Designed for performance, these set-dressing mountains render faster than traditional terrain systems.If you intend to use the pack with a custom scriptable render pipeline, you may or may not need to modify the included shaders. This depends on your custom render pipeline and how much it deviates from URP or HDRP. The functional parts of the shaders are separated into .hlsl include files for easy integration.A collection of highly detailed, customizable mountain assets optimized for background scenery. The MEGA Mountain Pack provides AAA visual quality with minimal performance impact, designed specifically as set dressing for non-walkable terrain. Ideal for spicing up your game’s environment, these mountains are perfect for distant or unreachable areas, offering better performance and visual fidelity than traditional terrain systems.Documentation | DemoKEY FEATURES:Production Ready: Fully optimized and preconfigured materials ensure your scene looks great right out of the box. Customizations are quick and easy but not required—just drag, drop, and go!Efficient Background Assets: Designed for use as set dressing to enrich your scenery while keeping performance overhead low, these assets are ideal for filling out the background of your scenes without the need for costly terrain systems.Highly Customizable: Choose from 50 included mountain prefabs or generate endless variations with customizable shaders, materials, and settings.Performance Optimized: Comes with a built-in colormap baking tool to boost performance on mobile and desktop, allowing the assets to render quickly without sacrificing visual quality.Seamless Integration: Supports Unity’s URP, HDRP, and Standard pipelines with one-click shader switching, making it easy to integrate into any project.LODs ready to go: All models include 8 levels of detail (LOD) to ensure optimal performance, especially in distant scenes.IDEAL FOR:Background Set Dressing: These mountains are not meant for walkable terrain but to serve as visually stunning background scenery, offering a lightweight alternative to terrain meshes for distant landscapes.Mobile and Desktop Performance: With optimized textures and shaders, the pack ensures a low drawcall count and a low VRAM impact, making it suitable for high-performance mobile games and desktop projects alike.Included in the Pack:50 production-ready mountain models with 8 LOD levels each.Clever shader features to make the look your own.Colormap baking tool to further optimize performance.Various shader mutations to fit your needs.The mountains can be rotated and scaled non uniformly and still maintain correct normals and blend together nicely.Meshes: 400 total meshes (50 unique models with 8 LOD levels).VertCount: Vertex counts of the LODs range from 50k vertices down to 500 vertices.Textures: 5 RGBA base normal map atlasses (2k), 5 RGBA splatmap atlasses (2k), 3 tiled textures (1k).Shaders:6 highly optimized shaders with customizable settings for efficient rendering.Shader Switching:One-click solution for easy switching between render pipelines.Custom Material Inspectors:Tooltips on every property keep the learning curve flat. The intuitive layout makes customization a breeze.Colormap Baking Tool: Optimize performance to the max by rendering the result of the complex shaders into a colormap and use a very simple shader instead.
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