Lightweight Anti-Cheat - Secure variables
Craft Game World
$4.99
$9.99
50%OFF
Date |
Price |
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Date |
Price($) |
06/02(2021) |
9.99 |
11/27(2023) |
4.99 |
11/23(2024) |
4.99 |
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Protect your game from cheaters who try to change your memory variables.
It's a lightweight easy to use out of box solution.Lightweight Anti-Cheat - Secure variablesProtect your game from cheaters who try to change your memory variables.It's a lightweight easy to use out of box solution to encrypt your variables in RAM. It protects your variables from memory scanners and searchers. A lot of cheaters use these scanners and searchers to increase their money and items count. Or, for example, to freeze health to stay immortal.Features* Out of box solution* Easy to use* Lightweight* Protect your game from cheaters who try to change your memory variablesOut of box solutionJust install the asset package and use it. Does not require any configuration or setup.Easy to useUse secure variables exactly as other value type variables. Just replace "int" to "SecureInt", "float" to "SecureFloat", etc.For example, replace"int health = 10;"to"SecureInt health = 10;"LightweightA lightweight solution that contains only code you need and nothing more.Protect your game from cheaters trying to change your variables in the memoryThese variables do not store their original values in the memory. Instead, they store encrypted values. So any memory scanners and searchers can't find variable values in the memory so they can't change their values.Supported variables* SecureBool* SecureDouble* SecureFloat* SecureInt* SecureLong* SecureString* SecureByte* SecureChar* SecureShort* SecureUInt* SecureUShort* SecureSByte* SecureULong* SecureVector2* SecureVector2Int* SecureVector3* SecureVector3Int* SecureQuaternionUse this asset for encrypting your variables in memory only, since it uses fast encryption. For saving/loading game progress consider using more protected but slow encryption.ATTENTION!Be careful, if you replace an old serialized variable in the code with a secure one, then the prefab will lose its variable value. This problem is caused by the way Unity stores prefab values int YAML format. Specifically, it stores built-in structs and custom ones differently.If you have any questions, write to the email LSRuizAv@gmail.comProtect your game from cheaters who try to change your memory variables;Out of box solution;Easy to use;Lightweight.