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‘TexEmit' is a tool designed to allow developers more control over the way they emit particles from meshes. TexEmit enables you to emit particles from points on a mesh determined by a reference texture. Similarly to a standard emission mask.
Great for adding flare to key environment asset meshes, weapons and armour.
Features:
• Demo scene with multiple example systems
• A handy script that will allow you to emit particles from generated points on any UV unwrapped mesh
• Documentation to guide you through your first time set up