Medieval Scout in a realistic setting, suitable for games as the protagonist and videos in the backgroundMedieval Scout in a realistic setting, suitable for games as the protagonist and videos in the background, has humanode rig only with the addition of facial bones and 3 for equip, has modular body and cloth.There is full body 4k uv or only head 2k and hand 1k.Textures and part of character: PBR: (AlbedoTransparency,AO,MetallicSmoothness,Normal, ID, +MaskMap for HDRP(metallic))-4kBody: ID-2kTunica: IDTunica hood: IDHead:Trousers: IDHair-1kBoots: IDEye:Gloves: IDHand:Bags:Dagger: static meshSkelet: extra bones:eye: L,RJawTongue: 2bons3 bone for equipNumber of textures 65. (35 main and 30 extra map (AO, ID map for color) Texture sizes: 1K, 2k, 4kMinimum polygon count: 30629Maximum polygon count: 31654Number of meshes/prefabs 4Rigging: YesAnimation count 0UV mapping: YesLOD information No.Types of materials and texture maps (PBR,HDRP)