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Flexible, easy to use modules for creating, managing, and using data, along with systems to use at runtime. Includes Inventory, Stats, Items, Loot and more.This package is delivered using the "Built in" render pipeline. The materials can be updated to URP and HDRP using the built-in update feature, as they all use the Standard Shader.--------------------------------------------------Support, Questions, News & Updates➡️ Discord➡️ Scripting Documentation--------------------------------------------------⚠️GET THE NEW VERSION⚠️Get Game Modules 4 now. It's a free upgrade from Game Modules, and comes with a complete overhaul of the entire system plus a ton of great new features like Quests and a Save and Load module!The Game Modules Bundle comes with a variety of flexible, simple, and straightforward systems, scripts, and components to help solve common game dev scenarios, making creating, managing, and using data much easier. Don't forget to check out the Scripting Documentation!Modules are built to help you make games faster, and are flexible so that you do not have to change how your game operates to make use of them.--------------------------------------------------Demos: The package comes with multiple demo scenes showcasing various aspects of the Game Modules.Tutorials: The package also comes with the following tutorials, which have accompanying YouTube videos. Please read the read me files first!📝 Blackboard Basics🍖 Hunger System🧥 Items & Equipping--------------------------------------------------BlackboardThe blackboard is a robust and flexible data tool that lets objects send, store, and update data, while other objects can follow for updates and events. This allows for data to be communicated between objects without having the objects talking with each other.Any object can follow the Blackboard and receive updates on notes and events, and decided whether to do anything with those notifications. This is a very simple yet powerful module.StatsA framework to easily set up and access stat and skill data for your project. Creatively used, this could easily add even more functionality.The scripts are fairly simple and straightforward, and the Inspector extensions make it easy to manage the data, including links between the data, and at runtime final values are recomputed automatically making it crazy easy to utilize what would otherwise be complex interactions between various stats, skills, modificaitons, equipment, and more.The demo scene comes with sample game data and some additional methods which you can copy and use for your own project, showcasing how you can access and work with the data you've created.ItemsThe Items module helps you create, organize, and populate items for your project.ItemObject and ItemAttribute classes are things and things which describe those things. They have built-in functionality to affect Stats, and are ready to work with the Loot and Inventory systems. The Dictionaries are also built into these.ConditionsThe Conditions module adds auto-removed, Stat-affecting conditions to the project. These are things like "Poison" or other conditional attributes which generally may be removed over time. The system is mostly automatic once set up.DictionariesThis module add serializable dictionary-like classes to your project. Essentially a set of classes that act like a dictionary, but are not, including key/value pairs and helper methods.InventoryThis module allows for a visual drag-and-drop inventory system, similar to games like "Might and Magic". The system remains flexible, so it can be embedded into your project structure.The full featured demo scene can be used to see where various events happen, and our scripting documentation provides additional information about the various methods available. Check the video for integration guides as well.First Person MovementThis is a basic "First Person Movement" module which can be used to easily set up simple Character Controller movement system for first person projects.If you also install the Dictionaries module, you can add unlimited Key/Value pairs to your First Person Movement data object (Scriptable Object) and First Person Movement Controller (Runtime).This is not a full-featured character controller system. It is intended to be a quick and highly flexible foundation which you can build upon if needed.Character CreationNOTE: As of 11/25/2021, this needs to be updated to v3. It will be updated soon.This is a "Character Creation" / "New Game" module which can be used as a jumping off point for the start of your game.While the project is built with Infinity PBR characters in mind, it can be used with any characters, and can be modified in other ways as well to better suit your project.The demo scene comes with a demo data object (replace this with your own data object), the demo scene controller, and a UI system set up for basic operations. If you're using Infinity PBR characters and modular wardrobe, it also features scripts to drive easy integration and customization of those. Be sure to check out the video.GametimeA simple and straight forward time setting and keeping system, including days, weeks, months, years, seasons, and a pause setting, along with methods to help drive it all.Audio Clip CombinerCombine multiple audio clips into every possible combination of layered, individual clips. Select your source clips, click the button, and boom, tons of exported audio clips combined from the source clips.⚠️GET THE NEW VERSION⚠️Get Game Modules 4 now. It's a free upgrade from Game Modules, and comes with a complete overhaul of the entire system plus a ton of great new features like Quests and a Save and Load module!What else should we add to this bundle? Let us know on the Discord!While you do not need to be an expert, some understanding of C# programming is required to fully utilize this package.The Game Modules are designed to be flexible and powerful at very specific tasks. How you integrate the data created with the modules is completely up to you.--------------------------------------Check out more info & all of our models at InfinityPBR.com--------------------------------------If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!For discussions on how to expand on this project, please join the Discord!The art in the demo scene was created in MidJourney. The main package does not have any AI art or code in it.
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